Time goes by so fast.

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Archonix
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Time goes by so fast.

Post by Archonix » Mon Dec 11, 2006 6:26 pm

Today is the 13th birthday of Doom, the first-person shooter that revolutionised PC gameplay forever. Thirteen years have taken us from Doom's graphics - spectacular for the time - to the latest, greatest shooters, games and graphical feasts that plague us by having minimum specs ever so slightly higher than the new computerbeast we purchased the other month.

Thirteen years.

There are people on this forum who weren't alive when that game was launched, and it's only a mere thirteen years. I was, in fact, 13 when the game was released. Back then I thought it was the dogs bollocks, that games couldn't look any more cool. I couldn't have imagined how things would turn out, with graphics cards that have more ram on board than even the most expensive computers back then. Thirteen years. Today we look at our computers and think "It can't really get any better than that, can it? The new Unreal engine looks like real life!"

People said the same thing back then.

Makes you think, doesn't it?
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Re: Time goes by so fast.

Post by Terry Y » Mon Dec 11, 2006 6:37 pm

Eh, first-person-shooters are all the same to me.  Move this joystick to manipulate the left pinky and press X, B and Z to look at your target and all that crap. 
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Re: Time goes by so fast.

Post by SirMustapha » Mon Dec 11, 2006 6:53 pm

Funny. For me, it does feel like a 13 years ago. Basically because 13 years is nothing. And you know what? Doom looked like the coolest thing ever back then. And it still does. If it didn't, they would make a movie out of Duke Nukem instead of Doom. :) Oh, no, I haven't watched the movie and I don't think I ever will.

I don't even think it's a nostalgia thing: games like that just never lose their cool. Most of today's 3D shooters have been merely building on standards that Doom has set. When it comes to innovation, lack of hardware resources is actually an asset. I mean, back then, programmers and designers had to pull off miracles to outdo the hardware limitations (and give us stuff like Doom, LBA, Alone In The Dark, Stunts... Enduro, :) ). Today, hardware limitations are virtually nil, so they can just fiddle around with what has already been done.
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Re: Time goes by so fast.

Post by fellranger » Mon Dec 11, 2006 7:20 pm

Ah!  Now I'm getting all nostalgic!  I spent (wasted? ;D) a lot of time playing Doom.  It's slightly frightening but also inspiring how far things have moved since then.
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And that, I think, was the handle - that sense of inevitable victory over the forces of Old and Evil. Not in any mean or military sense; we didn't need that. Our energy would simply prevail. There was no point in fighting - on our side or theirs. We had all the momentum; we were riding the crest of a high and beautiful wave....
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Re: Time goes by so fast.

Post by AssistantCrone » Mon Dec 11, 2006 9:24 pm

Ah, Doom. No bells, no whistles, shoot everything. Sometimes ancient is good.  :)
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Re: Time goes by so fast.

Post by fanworker5 » Tue Dec 12, 2006 12:19 am

My dad used to sneak home from work to play this game; he was that addicted. ;D
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Re: Time goes by so fast.

Post by Casper » Tue Dec 12, 2006 12:59 pm

I never used to play FPS... I first played Doom about a year or so after it was launched...

However, I can relate. My pinical moment of gaming which told me 'This is the future!' was playing Alien Trilogy for PS1. The 'realistic' graphics and the 'intelligent' A.I system and the 'huge' maps where all I needed :D
But that game does pay all of its dues to Doom. They look very similar gaming engines, just on different consoles.

Also... considering an average memory stick has x100 the power of the old Spectrum I used to play is, quite somthing ;D
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Re: Time goes by so fast.

Post by Hellfish » Fri Dec 15, 2006 8:38 am

Doom's prolly the biggest reason I still keep DOSbox installed... *Fires up Final Doom*
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Re: Time goes by so fast.

Post by Archonix » Fri Dec 15, 2006 5:34 pm

If I have prevented one person from completing work that needs to be completed, then my work here is done.

I have to go now. My planet needs me.
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Our choicest plans have fallen through, our airiest castles tumbled over, because of lines we neatly drew and later neatly stumbled over.
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